Let’s talk to 3D artist Pedro Conti
It’s a very special day for me. I am delighted to talk to one of my favorite 3D artist: Pedro Conti.
I’m following his works for years. So it’s a great honor that he gave me some time to answer to my questions and talk about his journey as a digital artist. Thanks again Pedro! Love you work!
Currently, Pedro Conti is working as a freelance 3D artist and supervisor, and is also an international speaker at various events around the world (thanks to his bio). Therefore, he has a strong portfolio with nice references (like Disney for the movie Moana), and is a well-known 3D artist is the 3D community for his skills and his great artworks. I like his works because it combines three things: a cartoon appearance, his characters really seem to be alive, and they are fun to watch!
But I said too much: let’s talk to Pedro now!
Hello Pedro Conti. Can you please describe yourself to the readers?
Hello! My name is Pedro Conti, and I’m currently a freelance 3D artist, working mostly for projects in pre-production. I’m very generalist and I do work in most steps of the process, from design to modeling, texturing, lighting, comp, to directing and supervising projects.
I started using 3D back in 2005 and professionally in 2006. At the time, I was in a Graphic Design College. I was in love with 3D and all the possibilities around this art. Concretely, it was taking over all my free time. In early 2007, I had the opportunity to work in a big studio in Brazil called Seagulls Fly. It has lead me to leave university in the 1st year and focus on my 3d artist career. It was definitely a hard decision but after all these years, I consider I’ve made the right decision.
After working 2 years for this studio, I joined a very small studio called Techno image in which I became partner a year later. I stayed there for 6 to 7 years. We had the opportunity to help to transform the studio into an animation studio. As a result, I directed and supervised a bunch of commercials. But you know, producing animations is not an easy task. I found out that I had to leave and learn from those who were doing it for a long time. I ended up going to the Walt Disney Animation Studios in Burbank – CA.
I worked on Moana as Look development artist. And nowadays, I’m freelancing for studios such as Dreamworks TV, Aardman Nathan Love, Shed MTL, Hornet Inc, Squeeze studios and more.
I’m very very happy to have you here! The first project I saw from you some time ago was “One More Beer”. Can you tell me where this idea came from ? And more about this project?
One more Beer was my first personal animation project. It was done back in 2012 with my Buddy Alan Camilo. I always had the dream to work on animation feature films, but the Brazilian market is very small when it comes to making movies.
Moving abroad is not an easy task also due the visa, so I decided to do the best short film I could do with the tools and the skills I had. I wanted to do something very small but get it done.
I had this idea of a viking character ordering a very girly drink. For that, I worked on an illustration first, in which I could do all the assets creations as well as lighting, and get things ready for an eventual animation. My friend Alan Camilo got excited with it and decided to animate it. He gave a love of inputs when it came to the storytelling.
Even though it was a very short short film, we had to tell things in a funny way. It took us around 1.5 years to complete it in our free time, and it was rendered locally on a computer.
We had no ambition with the project. But it ended up getting quite a lot of exposure, which lead me to the amazing opportunity of direct/supervise commercials and work for international clients.
” I heard about this software called Maya
which was used to make a movie called Shrek “
Let’s talk about your last project I saw on Behance : Villain. A really cool badass guy. Can you tell us more about this guy? What did you do in this project? Are there any projects involving this guy in the future?
I started this character years ago with my friend Fernando Peque. We wanted to do a crash course showing the process of designing a character and going through all the aspects of 3D making.
Life got busy, I ended up moving abroad, as well as Fernando so we shelved the project. I recently had a baby and I took a time off to help out my wife in the first month. While the baby was taking a nap during the day, I managed to move forward with this big dude.
This project was very collaborative with Fernando. We had the idea together like brainstorming, then Fernando did a first take on the design in which we worked together to get where it is now. I was responsible for all the 3D aspects of it as well as doing creative inputs on the character side.
We have no plans to move forward with the character but we are super excited to keep collaborating. We have a few short film ideas and we plan also to move forward with the crash course. Hopefully, by the end of the year, we will give news about it.
Now, I would like to know more about you. Where comes from this appetite for cartoon and 3D characters?
I always loved watching cartoons as a kid. During the high school, I figured out it could be a profession.
I had 2 good friends that were very good at drawing stylized characters. I was not very good but I got excited with the stuff they were doing at the time. So I consider them my first main influence to do what I do today. That was the reason I joined the graphic design university.
In the first months in there, I heard about this software called Maya which was used to make a movie called Shrek. It blew my mind that I could do the same thing they were doing in Hollywood in my own home.
” (…) with 3D art, we can create something that was never created before,
if we consider all the possibilities that the future is showing us with VR “
What do you like the most in 3D projects?
What softwares do you use and why?
Do you have any pro advices you could give to artists who wants to become character artists ?
Where do you find your inspiration ? Are there any great artists that you follow ?
Would you mind giving to the readers some books/tutorials/videos and any material that helped you in your career, anything from anatomy to art fundamentals, color theory, art direction, digital sculpture etc… ?
Is there anything you would like to add to this interview ?
Thanks for your time again Pedro Conti and this great interview ! 🙂
You can find the works of Pedro Conti on :
And as always, if you are a digital artist with cool content, and want to discuss about it, please send me an email (top right icon)