Milica Martic is a 3D artist and fashion designer. She is also a graphic designer from Belgrade, Serbia.
Thanks to her boyfriend, she became also a 3D designer. Milica Martic discovered the 3D world and all its new possibilities, which helped her creating those new projects mixing illustration, character design and fashion design, with the help of Marvelous Designer.
Now, let’s dive into Milica’s world now 🙂 And don’t forget to download our free guide of the best tips & tricks from our 3D Artists interviews.
Milica Martic – Digital portrait of a 3D fashion designer
Hello Milica. Can you describe yourself for the readers?
I’m Milica Martic, a 33 years old Serbian 3D artist, illustrator, fashion and costume designer, currently working and living in Belgrade.
On your Behance account, you have three specializations: Fashion, Character creation and Illustration. Fashion doesn’t come first in our mind when we talk about 3D. Can you tell us how you manage to blend those three specialties together?
I finished the Academy of Fine Arts (specializing in costume and fashion design) and learned also graphic design.
My career started as a costume designer, where I started to work for theaters. But I felt that I didn’t have enough creative freedom. As a result, I decided to create my fashion brand Shimur and started to work as a fashion designer.
Later on, I met my boyfriend. He showed me a 3D world that I fell in love with immediately. And today, we work together in our studio for our clients and on personal projects also.
We each have our own clients and we have joint projects. I do concept design, graphic design, 2D, 3D character design, and fashion design. My fiance is a UI and UX designer, illustrator, graphic designer, and industrial designer.
How do you find inspiration for 3D clothes? What steps are required for to make a great one? Do you start with a sketch first?
I always start with an inspiration board. I do the research and then start sketching. Once I define my design, I create digital illustrations and then create 3D designs.
Actually, I’m seeing more and more works involving 3D clothes. In my eyes, before the rise of Marvelous Designer, it was very difficult to make believable clothes using standard 3D tools and ZBrush. Therefore, I just made an inspiration post about Rob Bryant Jr portfolio, who is focusing his work on believable 3D textile. Textile on a procedural way or with the use of Marvelous seems to be a new playground. Do you have the same feeling?
I do. Marvelous Designer is such an amazing tool to work with. I sew and make patterns by my self, so my knowledge of pattern making made it very easy for me to use Marvelous Designer immediately.
It imitates different types of textiles perfectly, so it is just about knowing your patterns. Procedural materials just add more possibilities for experimenting in design game.
” I love how it makes my characters come to life “
Your project Human+ is about future, where earth is now an hybrid planet, connected to everything it contains like a neural network. Humans are able to upgrade their genetics. It seems like a post apocalyptic world isn’t it? Is it your vision of our earth in a few decades? Is this theme something important in your art?
Yes, I am obsessed with post-apocalyptic style. Currently, I am working on a personal project that is post-apocalyptic inspired and will combine fashion, 2D and 3D character design. Also, I created character Shimuko, rebel/hacker in post-apocalyptic NY that I will develop as a 3D character with a plan to be animated and produced as a designer toy.
” Knowledge is the key to open the door of opportunities “
What do you like the most in 3D projects?
I love how it makes my characters come to life.
I’ve seen many of your artworks involving 2D technics, and the last one only with 3D. Will you do all your new projects with 3D? Or do you like those two worlds?
I like 2d and 3d equally. Right now my focus is on 3D character design, but I like to present characters through various medias.
What softwares do you use and why?
I started with 3Ds Max but now I use ZBrush because it is the best software for sculpting organic forms. I also use Marvelous Designer, VRay or KeyShot and Photoshop.
Do you have any pro advices you could give to artists who wants to become digital artists?
Knowledge is the key to open the door of opportunities.
Take courses, watch tutorials, draw every day, read books, learn something new every day and stay focused. Be passionate about your work.
Where do you find your inspiration ? Are there any great artists that you follow ?
Reading books and music are my main inspiration.
I take also a lot of photos of architecture, nature, and people.
And I am following a lot of artists such as:
Do you any books or websites that could help people about costumes and patterns?
The Complete Costume History by Auguste Racinet
Is there anything you would like to add to this interview ?
Thank you for this opportunity!
Thanks for your time again Milica Martic and this great interview! 🙂
You can find her works here:
Therefore, if you are a digital artist with cool content, and want to discuss about it, please send me an email (top right icon)