Let’s talk to french 3d artist Charles Blanchard
Charles Blanchard currently lives and works in Thailand. Besides his professional activity, Charles has a really cool childish universe full of colors and funny faces, and some great short loop animations. Let’s talk to him now!
Hello Charles. Can you describe yourself for the readers?
Hi Nicolas, I studied graphic art in Paris first, then have specialized in animation and 3D in Supinfocom Arles France. In 2004, I moved back to Paris for about 10 years. I worked there in different animation studios, production, post-production companies, as a CGI artist, and on various projects, tv commercials, music videos, features films, video games…
In between, I worked a bit as a freelancer in Canada and London. Then, I moved to Asia, Hong-Kong and now Thailand where I am still freelancing.
” I also like the idea that people can be complementary
and necessary to each other “
The first project that I saw from you was Puzzled. Can you tell me where this idea came from? And why did you do this project?
I cannot really remember. I used to draw some faces a long time ago, and I wanted this time to turn them into volumes to see what the outcome could be.
Then, I arranged them together to make them share a limited space. It’s a bit about ourselves on earth. I also like the idea that people can be complementary and necessary to each other.
I’ve seen a great and funny robot running endlessly with your animated illustration “Robot run”. Not only the character and the scene are very cute, but it’s also very very funny. Is humour a fundamental part of your artworks?
Ha ha do you think so? Thank you! I take it as a compliment.
He just looks stupid running like that forever, panicking, but it’s okay, he is a machine after all.
In my initial idea, there was no robot, because I wanted to do something different. Then he came because I had to make someone running on that machine… So in this sense, humour is not always the fundamental element in my works.
However, in general, I like funny or stupid things, and I think that animation is a very good medium to translate and exaggerate actions or feelings.
Many of your projects seems like they’re meant to be 3D printing or distributed by toys shops, like your digital works Zoocubes and Puzzled. Is it something you do or would be interested in later on?
I didn’t try yet but I would like to. Actually, I only thought about that right after completing Puzzled.
3D printing seems interesting, but I cannot really figure out how I could make the toys I have in mind, with that technique. I would like to use different materials, painting… and achieve something nice, but maybe not easy enough to be produced now.
There’s a big part of childhood and happiness inside your artworks. Is it something you always think about at any new project you start?
About childhood, not only when I start projects, but too often 🙂 Thanks to my family, mine was really happy.
When I start something, I don’t really know where I am going to, but maybe that’s a kind of mood that links through all my latest projects.
I didn’t really take time to make personal projects until 2 years ago, and the few one before were different.
Shijuju series – Charles Blanchard:
What do you like the most in 3D projects? What softwares do you use and why?
I used to draw and paint a lot before, but working with computers is a very different process.
First, ctrl+Z is very convenient. Then, 3D is quite a flexible tool: you can use cameras, animate anything. The possibilities are endless. So, the danger is to easily lose yourself and waste a lot of time.
I use 3ds Max mainly with Vray, the same old workflow I kept from school 🙂
There are so many good softwares now like ZBrush, Houdini, Marvelous Designer, Substance…
Do you have any pro advices you could give to artists who wants to become character artists?
Practice is the key. Just keep on doing things and try to push yourself further.
Where do you find your inspiration? Are there any great artists that you follow?
Everywhere! People around me, all kind of arts, science, graffiti, video games, and a lot from music.
I like the works of my friends and many artists, including the artists that you’ve showcased here on your website. They are all very talented, and I am so flattered to be among them. 🙂 (Better Digital Artist : we are too!)
Do you have ressources to share that helped you getting better with your technic or with your overall art knowledge?
Books are more for inspiration usually, but Preston Blair’s animation book for exemple is a classic gem if you want to study animation.
Observation and references are very important if you do more realistic projects.
Tutorials: yes a lot, when I want to achieve something particular, it’s so convenient.
You can find a lot of useful help on the web now, thanks to people that share their knowledge.
And of course, practice makes you better everyday and it sharpens your visual sense too.
Is there anything you would like to add to this interview?
That was great, it seems like I was talking to you in person 🙂
Thank you very much Nicolas for showing interest in what I do, and giving me this opportunity. (Better Digital Artist : same for me!)
Thanks for your time again Charles Blanchard and this great interview ! 🙂
You can find the works of the brilliant 3D artist Charles Blanchard on :
Therefore, if you are a digital artist with cool content, and want to discuss about it, please send me an email (top right icon)